Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: Quads Date: Sun, 21 Mar 2004 22:33:58 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: References: NNTP-Posting-Host: spr1-ward1-6-0-cust140.manc.broadband.ntl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en In-Reply-To: Andrew Murray wrote: > Heh, doing that already :) The next step would be vertex buffer objects > (VBOs) and I'm figuring that if a graphics card isn't fast enough to run the > game without slowdown (3d bg and all) then it probably isn't new enough to > have the VBO extension, or is that me just being lazy??? Well, it runs fine on my PC with all the effects on (Athlon 1.4GHz, GeForce 3 Ti500). I wonder if you're using some exotic extension or lighting/filtering mode that isn't supported by all cards - doesn't OpenGL switch to 100% software rendering if even only one of the settings isn't supported by the hardware (or did I dream it? :) ) It'd be interesting to see if it performs any differently when you get your Linux build sorted out. > > Anyhoo, I have made another new version, this one replaces the 3d background > with a 2d texture as Jon suggested, wasn't actually as much work as I > thought it would be and the effect is pretty good, if a little blurry. > > Tell me how it runs with the textured background, also, does anyone have any > high scores to add to the massively under-populated top 10 on my website? > Its looking kind of pathetic at the moment :) As soon as I beat that bloke's score, i'll stick my name up :) Andy P