Path: chuka.playstation.co.uk!news From: "Shawn B." Newsgroups: scee.yaroze.freetalk.english Subject: Re: What about the NDA? Date: Mon, 22 Mar 2004 22:45:53 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 88 Message-ID: References: <45jv50l6qmbac0j284vqvmdbgheq4cqr55@4ax.com> NNTP-Posting-Host: adsl-64-170-55-242.dsl.lsan03.pacbell.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 I've made an image of all the members' sites and downloads and information. I'm actually going through and cleaning up the links now so they point to the local image rather than the online site. But that is only a snapshot in the past and not an ongoing community. Hopefully Sony will open it up but considering Nintendo never opened up the NES/SNES I doubt it is important enough for Sony to open up this. I suspect Yaroze will just die. XGamesStation is about the only "real" open platform. XBox is probly pretty open when you consider it is intel CPU, the Graphics is ?NVidia?, Windows, DirectX 8... as far as I can see, XBox is just a super-dedicated commodity PC. But we can't expect to target it. PS2 Linux, I'm not familiar with that crowd at the moment. I'm still trying to get my Hello World in Yaroze working. But I don't want Yaroze to die. There was an earlier thread about opening the the full SDK now that no one is developing for it anymore. The responze was that Sony would have to replace all the Yaroze CD'd. I replied but don't think anyone read the reply. Basically, Sony could charge a fee and if we want the SDK we pay else they don't have to replace anything -- in terms of sending a replacement CD -- and we just pay a fee... what is reasonable? Well, I'm US, so USD $100? perhaps, definately more than shipping but considering the community is barely thriving as it is, it can't be too expensive. And if it is, I'll pay for it anyway. Maybe it would "revive" the community. Who knows. Wishful thinking, really. Too bad I didn't know you all earlier on. Hopefully there will be a place we can meet up in the future. Now, gloom and doom behind... I'm glad I finally got this thing up and running though I still don't know how to successfully compile the Tut5 with the Codewarrior Compiler. But I'm happy, see =D Thanks, Shawn "Steven Osman" wrote in message news:45jv50l6qmbac0j284vqvmdbgheq4cqr55@4ax.com... > Shawn raises an interesting point. > > But maybe more crucial than that -- what happens when this site goes > down in terms of the NDA? Will we not have a place where we can > discuss issues with others and grab that code warrior upgrade from > just in case we lose ours in the future? > > Sauce > > On Fri, 12 Mar 2004 22:28:52 -0800, "Shawn" wrote: > > >Greetings, > > > >I was just thinking. The Playstation is a great platform. The first real > >3D platform (that I'm aware of) and truly, a remarkable piece of equipment. > >It is great that Sony decided to create the Yaroze program. But now they > >aren't accepting new memberships and they aren't replacing damaged > >equipment. Sooner or later, all the equipment that exists will be defective > >and there won't be a community even for those who want to be nastalgic. For > >example, there is a retro Atari scene (I know because I enjoy writing 6502 > >assembly programs for old consoles and platforms) and there is the Apple > >scene, Commadore, etc. > > > >What will happen when there is no more Yaroze equipment left or a > >significant amount of them damaged that there really isn't a community > >anymore. I can always go to Ebay and buy a Yaroze second-hand to replace my > >defective parts but for how long? What happens if the few 10 people that > >are still active on these newsgroups lose their equipment, will they still > >participate? > > > >Does anyone know if there is a PS1 emulator capable of acting as a Yaroze? > > > > > >Thanks > > >