Path: chuka.playstation.co.uk!news From: "Jon Prestidge" Newsgroups: scee.yaroze.freetalk.english Subject: GNU to CW Date: Tue, 23 Mar 2004 14:37:59 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 147 Message-ID: References: <45jv50l6qmbac0j284vqvmdbgheq4cqr55@4ax.com> NNTP-Posting-Host: dial81-131-231-29.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 > I still don't know how to > successfully compile the Tut5 with > the Codewarrior Compiler. One problem in using sources developed in GNU is that the 'char' data type defaults to a different signed state and CW defaults it to another. Matt and me had probs to start with when we were developing Emotion together...what I developed in CW went totally hay-wire when he compiled it under GNU. But as soon as I explicitly typed all 'char' variables as either 'unsigned char' or 'signed char', as appropriate, then there ware no probs. So just find-out from a GNU Yarozer what the 'char' type defaults to (I can't remember now) and explicitly make all chars in the source code typed that way. Alternatively you could change the default char setting (probably somewhere in 'project settings'). ** Oh yeah ... another thing -- if there are graphics/sound/data files with it you have to find-out what address the excutable is to be loaded at (I think it'll be in the make file) and enter that somewhere into the CW project settings (ohter wise the executable image just gets plonked ontop of the data loaded wiping it out). Also in the batch file (usually named auto. or auto.sio) you'll probably need to change the name of the executable to ny.pxe (or change the name of the executable name in the CW project setting to match what it says in the batch file). It was a bit poor when Net Yaroze first came-out because they gave the option of buying CW with it -- so it looked like it was probably the default thing people would develop with.... but it wasn't and to make things worse none of the above things were mentioned. > Hopefully there will be a place > we can meet up in the future. If you find this site discontinued try the forum on www.hermitgames.com as a starting place. Also everyone could post their email addresses here while this group's still going. Jon "Shawn B." wrote in message news:c3onf3$bvb11@www.netyaroze-europe.com... > I've made an image of all the members' sites and downloads and information. > I'm actually going through and cleaning up the links now so they point to > the local image rather than the online site. But that is only a snapshot in > the past and not an ongoing community. Hopefully Sony will open it up but > considering Nintendo never opened up the NES/SNES I doubt it is important > enough for Sony to open up this. I suspect Yaroze will just die. > > XGamesStation is about the only "real" open platform. XBox is probly pretty > open when you consider it is intel CPU, the Graphics is ?NVidia?, Windows, > DirectX 8... as far as I can see, XBox is just a super-dedicated commodity > PC. But we can't expect to target it. PS2 Linux, I'm not familiar with > that crowd at the moment. I'm still trying to get my Hello World in Yaroze > working. > > But I don't want Yaroze to die. > > There was an earlier thread about opening the the full SDK now that no one > is developing for it anymore. The responze was that Sony would have to > replace all the Yaroze CD'd. I replied but don't think anyone read the > reply. > > Basically, Sony could charge a fee and if we want the SDK we pay else they > don't have to replace anything -- in terms of sending a replacement CD -- > and we just pay a fee... what is reasonable? Well, I'm US, so USD $100? > perhaps, definately more than shipping but considering the community is > barely thriving as it is, it can't be too expensive. And if it is, I'll pay > for it anyway. Maybe it would "revive" the community. Who knows. Wishful > thinking, really. > > Too bad I didn't know you all earlier on. Hopefully there will be a place > we can meet up in the future. > > Now, gloom and doom behind... I'm glad I finally got this thing up and > running though I still don't know how to successfully compile the Tut5 with > the Codewarrior Compiler. But I'm happy, see =D > > Thanks, > Shawn > > > "Steven Osman" wrote in message > news:45jv50l6qmbac0j284vqvmdbgheq4cqr55@4ax.com... > > Shawn raises an interesting point. > > > > But maybe more crucial than that -- what happens when this site goes > > down in terms of the NDA? Will we not have a place where we can > > discuss issues with others and grab that code warrior upgrade from > > just in case we lose ours in the future? > > > > Sauce > > > > On Fri, 12 Mar 2004 22:28:52 -0800, "Shawn" wrote: > > > > >Greetings, > > > > > >I was just thinking. The Playstation is a great platform. The first > real > > >3D platform (that I'm aware of) and truly, a remarkable piece of > equipment. > > >It is great that Sony decided to create the Yaroze program. But now they > > >aren't accepting new memberships and they aren't replacing damaged > > >equipment. Sooner or later, all the equipment that exists will be > defective > > >and there won't be a community even for those who want to be nastalgic. > For > > >example, there is a retro Atari scene (I know because I enjoy writing > 6502 > > >assembly programs for old consoles and platforms) and there is the Apple > > >scene, Commadore, etc. > > > > > >What will happen when there is no more Yaroze equipment left or a > > >significant amount of them damaged that there really isn't a community > > >anymore. I can always go to Ebay and buy a Yaroze second-hand to replace > my > > >defective parts but for how long? What happens if the few 10 people that > > >are still active on these newsgroups lose their equipment, will they > still > > >participate? > > > > > >Does anyone know if there is a PS1 emulator capable of acting as a > Yaroze? > > > > > > > > >Thanks > > > > > > >