Path: chuka.playstation.co.uk!news From: James Burns Newsgroups: scee.yaroze.freetalk.english Subject: Re: Nintendo DS Date: Wed, 09 Jun 2004 23:34:37 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 51 Message-ID: References: NNTP-Posting-Host: m455-mp1.cvx2-a.bre.dial.ntli.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla Thunderbird 0.6 (Windows/20040502) X-Accept-Language: en In-Reply-To: > Don't think I broke any NDA's there... *glances over shoulder nervously* Unless your NDA states your not allowed to acknowledge its existence! :) Nick Ferguson wrote: > Hey, > > >>Although I've heard >>that the DS is backwards compatible to GBA titles, but not the original >>GB? Not sure if that's true, but it would suck if it were. If so I'll >>have to get an SP as well. > > > You are correct, it isn't compatible with the original GB / GBC. > > >>The stylus part does seem gimmicky in parts, but if it's extremely >>accurate and has a high resolution sensor (pixel exact) then it would be >>great. The problem I see is that when using the stylus you essentially >>can't use your right hand for any of the buttons. Switching back and >>forth would be difficult. And what if you're left-handed? > > > A solution is to have "mirror" controls for left and right-handed players, > where appropriate. That means the D-Pad functionality is mirrored by the > ABXY buttons on the right hand side of the screen. Ditto the L and R > buttons. It "only" gives you 5 buttons to work with, but that's what the > stylus is for, right? > > In general, the ideal is to make a game playable using only the stylus, when > appropriate. FYI, the stylus has *excellent* pixel sensitivity, almost > exactly per pixel. > > >>The cool use I can see is having neat game-specific GUIs in the bottom >>screen. Kinda like the computer panels on Star Trek. That way you can >>use your thumb to hit buttons without having to let go of the unit too > > much. > > Yes, for games that will require you to hold the system in a more > traditional fashion (like, say, a racing title) that form of touch screen > interation makes far more sense. > > Don't think I broke any NDA's there... *glances over shoulder nervously* > > Nick > >