Path: chuka.playstation.co.uk!news From: pal Newsgroups: scee.yaroze.freetalk.english Subject: Re: too bad Date: Wed, 10 Nov 2004 11:52:53 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: References: NNTP-Posting-Host: amontsouris-106-1-4-193.w81-49.abo.wanadoo.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:1.7.3) Gecko/20040910 X-Accept-Language: en-us, en In-Reply-To: Supporting things like the Yaroze simply is not worth a big company's time. I wouldn't blame Sony for that: time spent on the Yaroze is lost for more lucrative prospects. But they did support us with the OPSM program and the Edge compo -- personally I only blame myself for not working harder and sooner. While the Yaroze program did not shine as much as it could, I wouldn't say it failed. Several original and good games were made. Similar experiments by other companies do not seem to be tremendous successes either: the PC Engine Develo kit and PCFX-GA did not attract crowds of developers afaik, and the GP32 met its expected fate. The WonderWitch did as well as the Yaroze, with commercial releases of some (two?) games (though nothing OPSM-like) -- but that was on a challenger machine by a company interested in diversifying it. Sony's the leader and can only be thanked for daring the Yaroze thing. Where I think Sony was wrong is with the Linux kit. But that's another story. We can only hope some kind of Yaroze happens for the PSP or PS3... Anyway, I can't see what Sony could do about the Yaroze now, other than maintaining the servers. pal