Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: 2 techniques I need help with Date: Fri, 3 Dec 2004 15:12:26 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: References: NNTP-Posting-Host: host217-44-253-106.range217-44.btcentralplus.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 Hi Nigel, I got bored so made a little Nebulus spinny tower demo. The code is shockingly bad but gives the general idea. It even captures the wobbliness of the original, yay! No idea about the scrolling road though, sorry. My little demo is here http://www.netyaroze-europe.com/~madmonk/ftp/neb.zip Hope it's of some use! -Ben "ncritten" wrote in message news:codl1l$jkf3@www.netyaroze-europe.com... There are a couple of techniques that have been used over the years that I can't get my head round. *Assume 2D hardware* 1st the rotating tower effect in Nebulus, it would be easy in 3D but that wasn't available on the spectrum, c64 or even Amiga 2nd the scrolling road that they used in poleposition which was flat, outrun which went up and down as well Any ideas?