Path: chuka.playstation.co.uk!news From: "Pete" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Best Sepccy games . Date: 12 May 1998 19:08:46 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <01bd7dd9$3e81a160$7e2e63c3@default> References: <6iimu5$jpr11@chuka.playstation.co.uk> <01bd7b5f$90a3b7c0$fe2c63c3@default> <6j9rga$r1a7@chuka.playstation.co.uk> NNTP-Posting-Host: host5-99-46-126.btinternet.com X-Newsreader: Microsoft Internet News 4.70.1161 > >Lords of Midnight was always my favourite, I even wrote a enhanced (?) > >multiplayer version on the Amiga. -big snip! > How about converting it to the yaroze? I think a yaroze version would be a great idea, but there's little chance of porting my code over to the playstation. I wrote the game in assembler rather than C, in those days I was under the mistaken impression that C was for lamers, while the pro's used assembly. Anyway, after a year and getting on for 10,000 lines of code, by some miracle I got it up and running. The code was a right bloody mess, but I felt it was worth (almost) all the effort. I gave up trying to track down all the bugs, and I never got round to tidying it up or giving it a 'win' situation. I certainly learnt a great deal from it (and my mistakes), pity I've forgotten it all :( If you could spare the time it would be a great yaroze project, LOM is well remembered by Speccy/C64 owners. Pete.