Path: chuka.playstation.co.uk!news From: Scott Cartier Newsgroups: scee.yaroze.freetalk.english Subject: Re: Dealing with black pixels Date: Thu, 26 May 2005 13:39:11 -0700 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: References: NNTP-Posting-Host: z06.nvidia.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla Thunderbird 1.0 (Windows/20041206) X-Accept-Language: en-us, en In-Reply-To: Cool, thanks. That's actually how my code thinks it is now so my bug must lie elsewhere. At some point I need to get my Yaroze to talk to my laptop so I can test things out natively. Anyone use one of those USB-to-serial converters to talk to the Yaroze? Scott Ben James wrote: > Hi Scott, here's a table from Sony's documentation on the subject. Hope it > makes sense :) > -Ben > > > Table 2-1: STP Bit Function in Combination with R, G, B Data > > STP/R,G,B Transucent processing on Translucent processing off > ----------------------------------------------------------------- > 0,0,0,0 Transparent Transparent > 0,X,X,X Not transparent Not transparent > 1,X,X,X Semi-transparent Not transparent > 1,0,0,0 Non-transparent black Non-transparent black > -----------------------------------------------------------------