Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: 3rd Year Project Reseach - please help!!! Date: Thu, 10 Nov 2005 06:40:50 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: NNTP-Posting-Host: cpc3-with3-3-0-cust26.bagu.cable.ntl.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 Hey all, I'm working on my 3rd Year Project at uni now and its based on computer science related stuff to do with games production. Sorry about the nasty description, its been one of those days! As a sort of 'carrier' for this I am making a 3d racing game made in the style of Micromachines..... so I guess you could call it a kind of Drum 'n' Race 2 realy! Anyway, for the research part of it I would like to know how real companies go about doing stuff; the main thing would be: How do companies go about creating code for more than one platform? Do all consols provide a version of GCC that makes porting easier? or is it all macro based so you have different code for each? Any help on this would be realy realy appreciated! Other things im interested in would be: how comercial racing games define a 'race track' in code. Methods used in network code, client server, peer to peer etc. Collision methods most commonly used in 3D games. For anyone interested in seeing the project as it progresses I will probably be putting stuff online about it. Thanks Chris