Path: chuka.playstation.co.uk!news From: ncritten Newsgroups: scee.yaroze.freetalk.english Subject: Re: 2 techniques I need help with Date: Sun, 04 Dec 2005 00:12:47 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: References: NNTP-Posting-Host: 81-178-76-191.dsl.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla Thunderbird 1.0.6 (Windows/20050716) X-Accept-Language: en-us, en In-Reply-To: How on earth did I miss this, thanks Ben thats great :) and almost exactly 1 year late replying to this :( Nigel Ben James wrote: > Hi Nigel, I got bored so made a little Nebulus spinny tower demo. The code > is shockingly bad but gives the general idea. It even captures the > wobbliness of the original, yay! No idea about the scrolling road though, > sorry. > > My little demo is here > http://www.netyaroze-europe.com/~madmonk/ftp/neb.zip > > Hope it's of some use! > -Ben > > > "ncritten" wrote in message > news:codl1l$jkf3@www.netyaroze-europe.com... > There are a couple of techniques that have been used over the years that > I can't get my head round. > > *Assume 2D hardware* > > 1st the rotating tower effect in Nebulus, it would be easy in 3D but > that wasn't available on the spectrum, c64 or even Amiga > > 2nd the scrolling road that they used in poleposition which was flat, > outrun which went up and down as well > > Any ideas? > >