Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze on NUON Date: Mon, 23 Jan 2006 23:22:16 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: References: NNTP-Posting-Host: cpc1-with3-3-0-cust45.bagu.cable.ntl.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Well if your interested in BreakDown, i'm happy to let you at the code if you havent already found it! I'd never heard of NUON either, but any platform that could see yaroze games hitting a bigger market sounds like a great idea to me! Chris "Scott Cartier" wrote in message news:dr356i$j87@www.netyaroze-europe.com... >> Are any other games going to be ported? > > Yes, I hope so. As Philippe says I'm going to work on something else for > now, but will revisit it after that. I'm glad there's interest! I'd love > to get a whole ton of games ported. I have the source to Time Slip, but > have been unable to get in touch with the programmer David Johnston. I > did track down Mike Goatly, but he's lost contact with David too. > > Ben has a bunch of other games so I'll hit him up on some time. And I > grabbed the source to every game I could from the member websites. Don't > be surprised if I get in touch with you guys at some point :) > > >> Also, can NUON support multiplayer? and how do you control it? > > Again, as Philippe says there are only two ports and even worse only two > DVD models capable of playing the homebrew stuff actually have the ports. > The N501 is common enough in the States, but the European N504 is very > rare, unfortunately. There's a hack to add controller ports to the more > common N505. > > There's also an emulator, but I haven't heard anything from the creator in > quite some time. I hope he picks it up again at some point. > > I've toyed with the idea of trying to hack one controller into two to > enable four-player games. Give one axis of the analog stick and half the > buttons to each player. I wish I had more time to devote to this kind of > experimentation. > > Scott