Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.mydemos Subject: Re: NTSC to PAL (general comment) Date: Wed, 18 Mar 1998 14:07:50 +0000 Organization: The Hex Heroes Lines: 29 Message-ID: <350FD535.5742@writeme.com> References: <350DB3BD.2E12F823@netmagic.net> <350E9B93.310@writeme.com> <350EEED6.40C20D1C@netmagic.net> NNTP-Posting-Host: atl4-031.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:538 scee.yaroze.mydemos:114 Elliott Lee wrote: > Hm... how about I provide all the source and whatnot and let someone > with a PAL system convert it? Should be really easy and I have no > way of testing PAL here... :( I'm sure nobody would say no to a bit of extra source... However, if you'd like to try converting it yourself, add something like #define PAL_SCREENMODE //comment this out for NTSC mode. and then: #ifdef PAL_SCREENMODE SetVideoMode(MODE_PAL); #endif before any (all?) of your screen setup routines. If all has gone to plan, your screen will probably fizz and crackle a bit before fusing. Still, it will have been running bone-fide PAL. You don't need to worry about adjusting the screen height or anything, and as PAL systems update slower than NTSC systems, you won't have to worry about your game glitching (as is a problem the other way around). James (~mrfrosty).