Path: chuka.playstation.co.uk!news From: rs108@mdx.ac.uk (Robert Swan) Newsgroups: scee.yaroze.mydemos Subject: dynamic tmd creation Date: Wed, 13 May 1998 14:30:53 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <3559ad81.12385204@www.playstation.co.uk> NNTP-Posting-Host: stu-dialup6.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 ok, at last i can post again on the newsgroups. all my unfunny comments have been held back. anyway - heres my progress on dynamic tmd creation. Its not complete so it hasnt got a readme.txt and a link from my main page yet, so heres what to do. download dynamic.zip from http://www.netyaroze-europe.com/~middex2/ftp unzip it into its original directories go into the CODE/LIBS directory MAKE the file go back into the CODE directory MAKE that file, then you have a choice, you can either, SIOCONS AUTO, or go back another directory and type RUN Robert Swan rs108@mdx.ac.uk http://www.netyaroze-europe.com/~middex2 For those of you interested in dynamic tmd creation, you may appreciate my different approach to the creation. In other programs ive seen, you list all the primitives you want in an object, then go through them again, each time giving explicit vertex coordinates. In mine, you set up all the vertices, colour and texture information, then work through the polygons, one at a time giving a reference to which vertex, colour or texture you want to use. To check the args to send to the different functions, you can check out the end of LIBS/tmd.h This is gonna take a lot of documentation :) (left/right selects one of the four objects)