Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.mydemos Subject: Re: Map Editor Date: Fri, 22 May 1998 07:24:53 -0700 Organization: SCEA News Server Lines: 20 Message-ID: <35658AB5.EA127E09@sinclair.net> References: <3561A64A.23B6D77C@micronetics.com> <3561CA74.91A57093@hinge.mistral.co.uk> <35620AAB.3D01DD@codeworks.demon.co.uk> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) It runs on Windows 98, so Jim's probably right, the problem is probably OpenGL. Only the newer Windows 95, OSR-2, and Windows 98 come with Open-GL drivers. As for Docs, well, it seems fairly straightforward; I didn't play with it much, but the initial square in the window on the right represents the camera, facing down, viewed from an overhead perspective. You can place tiles on that window by clicking the squares, thus building your map. Then to explore it in the 3d view, right-click in the 3d window to move forwards, left click and drag to rotate around. You can change the speed in the Preview window. You can change the height of the tiles you place in the window in the lower-left; this way, you can create walls or pits. > > it doesn't (as you expected) run on Win95. > > I don't run 95 or actually know anyone who does. Did it crash because > your 95 box doesn't have opengl installed do you think? I'm a > reasonable newbie to windows programming so you may have to bare with > me...