Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scee.yaroze.mydemos Subject: Re: Demo competition Date: 30 Sep 1998 17:48:15 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Sender: thutton@TECH10 Message-ID: References: <360D2E59.C32F9DA@scee.sony.co.uk> NNTP-Posting-Host: 203.103.154.235 X-Newsreader: Gnus v5.3/Emacs 19.34 James Russell writes: > o No effects can use an Action Replay, but PSComUtil is allowed. Is there a limit on file size? Downloading a 1024k file sucks. > o You have to to use the Yaroze libraries only (i.e. professional > developers aren't allowed to include anything from the professional > dev kits which isn't available to everyone else). Of course, dynamic > TMDs are allowed. And you don't *have* to use any provided libraries at all, right? > o Your program can have as many effects as you like, but each one > will be judged separately from the others. There is no "best > program" category, so having 100 crap effects in one program won't > do you any good. So making a demo like 2nd Reality which has excellent 'flow' and music that compliments the effects, making what could be just an effect show into a quality production, won't do you any good. You'd rather an effect show, which is pretty much the opposite of what the PC demos judges like - but is just fine by me..! Different focus. > o Bump-mapping (shaddup your face, Colin H! :O) ^^^^^^^^^^^^^^^^^^^^^^^^^^^ What does this mean?!? I know real time bump mapping would be tricky on a piss poor 30 MIPS processor, but do-able. Does Colin have some tips, using the GTE or something? > The effects don't have to be interactive. You can find source, > tutorials and other info on how to do some of these effects at > http://www.hornet.org/ Hornet are disbanding presently, and are closing down the archive over the next few weeks I think. Everything will be moving over to scene.org though. This is cool. Might actually get off my butt. Perhaps. -- Toby.