Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.mydemos Subject: Re: Demo competition Date: Wed, 30 Sep 1998 13:58:22 +0100 Organization: Sony Computer Entertainment Europe Lines: 18 Message-ID: <36122AEE.EF6FAC56@scee.sony.co.uk> References: <360D2E59.C32F9DA@scee.sony.co.uk> <36120183.343164DA@scee.sony.co.uk> <3612177F.E71390C9@hinge.mistral.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en Craig Graham wrote: > > I assume that's how you were gonna do it James? Nope. It would require one CLUT, but would have to be dynamically created in main memory, and the "Bump Map" semi-trans would have to be precalculated (only one required though). When Colin gets around to finishing it (well, he's got to start it actually), or if I get the time to finish it (HA!), I'll see if I can post the source. The trick is to imagine the 8-bit CLUT to be a 16x16 grid... I've said too much. James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe At the border: "What's in the trunk?" "Oh, nobody!"