Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Ed Federmeyer" Newsgroups: scee.yaroze.mydemos Subject: New version of "Haunted Maze" Date: Sat, 28 Nov 1998 00:07:03 -0600 Organization: Ed Federmeyer Lines: 41 Message-ID: <73o34u$t9d2@scea> NNTP-Posting-Host: charlie.cns.iit.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 I've uploaded a new version of my "Haunted Maze" game, (A 3D 3rd person action game, if you have not tried it already.) It's about 200Kb, binary-only, NTSC and PAL, and temporarily available from: http://www.iit.edu/~fedeedw/hmazebin.zip Since it'll be a while before it's up on the SCEA pages and mirrored to SCEE. (The original source is on my Net Yaroze page, and the updated source will go up soon, to replace the old version.) I can't test the PAL version, so I'd really appreciate it if some PAL users can give it a try and let me know if it is okay... I'm mostly wondering: 1) Does the "60 second timer" really take 60 seconds in PAL mode? 2) Does the screen display okay in all three camera views, without any parts getting cut off or sides of the maze poping into and out of view? 3) Does it show in color? (I'm keeping the screen res at 640x480, even in PAL mode, which I don't know if thats valid, instead of 640x512.) 4) Is it generally "centered" okay? Can you see all the score and "goodie count/exit open" text? 5) Since it needs to run without double buffering, does it ever "glitch" and "flicker" due to not meeting the 50Hz(?) screen refresh time? One day I may get a dual-mode TV, but until then, I'm afraid I need to rely on the kindness of my SCEE Net Yaroze friends! Thanks! EdF fedeedw@charlie.cns.iit.edu