Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.mydemos Subject: Re: Demo competition Date: Mon, 30 Nov 1998 14:41:32 +0000 Organization: Sony Computer Entertainment Europe Lines: 34 Message-ID: <3662AE9C.7EF046CC@scee.sony.co.uk> References: <360D2E59.C32F9DA@scee.sony.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en The results are in! I have to admit I'm a leeeetle bit disappointed by the response. 3 demos in total! Especially since so many of you showed interest when I announced the competition. Well, I know that MarioW would have had a bit of trouble without a Yaroze (the Mongrel Mob are probably trying to sell it as a PlayStation 2), and Robert Swan was keen to try it on the devkit instead. But still, I expected a few more than 3 entries. Anyway, I feel that everyone who entered definitely made a super huge effort, and all deserve to win something. The winners are: 1) James Rutherford for his well wicked pulsing kaleidoscope that kept George and I entranced for hours. I had to check the source to make sure it wasn't putting up any subliminal messages... Kill Sharon Tate.. Kill Sharon Tate.. 2) Andreas Weissl for his fire, plasma, fractals, magnifying glass, morphing tmd, and scrolly! Phew, I think I got them all in there. Absolutely excellent, totally kills anything the non-Yaroze PSX hackers have done. 3) Peter Dollochan for his raycasted maze and blobby plasma TMD effect. Brings back the memories, it does... (sniff) Excellent stuff fellas! Early Xmas presents will be winging their way out to you... If there's anyone out there who'd been at too much of the Xmas brandy and had totally forgotten about the deadline, mail me your entries anyway (soon though, yah hear?). You may not get the big prize, but you might still get something. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe How do you know when it's time to tune your bagpipes?