Path: chuka.playstation.co.uk!news From: robert_swan@playstation.sony.com (Robert Swan) Newsgroups: scee.yaroze.mydemos Subject: four player demo Date: Sat, 05 Dec 1998 01:20:01 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 39 Message-ID: <366888f8.11554039@www.netyaroze-europe.com> NNTP-Posting-Host: pC1s01a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 ok, this is a really rough demo and runs pretty s***. what it is: four player split screen doom-style game it has: four players set up (joy pad sharing) point light sources calculated at the start of the game what has still to be done collision detection ! (you can leave the map, and go thru other players) clipping. Serious clipping needs to be done to get the game down to 2 frames. Those on our sort of informal mailing list might know how I intend to do it. player models. Debating whether to have crap models or 3d sprites. 3d sprites prob tho cos their faster for more detail mipmapping + subdivison probs. again to increase rendering speed. Shoul be done after the collision detection. Im still not sure what sort of game to make it. If you fire lots of bullets it would slow the game down like hell. Maybe a game of tag? (sounds crap but I remember an old 2 player game like this on the atari st, it was fun!) Aim is to get it in 25fps (which I think possible) and when clipping et al is done then i can increase the size of the maps/ add gameplay/ add front end. tell me what you think. Am I being an overambitious fool? this is prototype for better 2 player version later in life. Rob file is going up now - http://www.netyaroze-europe.com/~middex2/ftp/doom1.zip