Path: chuka.playstation.co.uk!news From: robert_swan@playstation.sony.com (Robert Swan) Newsgroups: scee.yaroze.mydemos Subject: Re: four player demo Date: Sun, 06 Dec 1998 19:00:40 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 45 Message-ID: <366ad211.124164@www.netyaroze-europe.com> References: <366888f8.11554039@www.netyaroze-europe.com> <36692a82.765145@www.netyaroze-europe.com> <36698E73.EC04B991@duketastrophy.demon.co.uk> NNTP-Posting-Host: p74s09a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 ok, nice for the offer. The characters are gonna be of size 32x64 and 256 colours max. Being hit by a lorry is no problem really. Ideally I would like 4xCharacters, each with 3 animation frames for running (to cycle frames in order of 0, 1, 0, 2), and each of those in one of 8 directions in 3D. what I would be over the moon with now would be: 1xcharacter 1x anim frame per directions 4 directions (ie from front back + two sides (although they would be be mirrored anyway). Um, understand what I mean? ================== latest version now up and includes: larger map, made possible by dodgy clipping, but it works collision detection with walls (only going forwards though, im lazy at the mo) 3d sprites for the characters characters change colour according to light most pressing things still to do finish collision detection sort out clipping routine. Once done this should allow- * smaller packet areas, hence larger maps * different resolution/drawing method of models * changing subdivision * general speedup (hopefully by about 30%) things to do last add gameplay :) Im still hoping to get it running in 25 fps but it aint looking likely. maybe 17fps, seems acceptable. I mean, look at tomb raider, about 4fps (thats a lie, but you get my point). Download from same location as the last one, ie: http://www.netyaroze-europe.com/~middex2/ftp/doom1.zip PS being dull, me + brother have got own domain name, so soon should be nice place for yaroze people to go.