Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.mydemos Subject: Environment mapping Date: Mon, 01 Feb 1999 11:00:28 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <36B5894C.4CA9@bristol.ac.uk> References: <36B254E3.6637@mdx.ac.uk> NNTP-Posting-Host: n31.fen.bris.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (WinNT; I) Harvey Cotton wrote: > Over the next couple of weeks I'm going to > see if I can implement environment mapping (unless of course my head > explodes). > > Kind Regards > Harvey Hmmm. Check out my environment mapping demo I've just put on the web (my what a coincedence!), it's a real pain in the neck to do and I ended up cheating the work out the surface noramls of the torus. I reckon there must be a less processor intensive way of doing it, but I'm buggered if I know what it is. You can find it at: http://www.netyaroze-europe.com/~topcats/ Cheers, Tom PS It also demonstrates motion blurring, I'd be impressed if you put that in without slowing down the game too much. It takes an extra 100-odd hSyncs on my demo but it makes the frame rate hard to read 'cause it's all blurred. Doh!