Path: chuka.playstation.co.uk!news From: Harvey Cotton Newsgroups: scee.yaroze.mydemos Subject: Re: Environment mapping Date: Tue, 02 Feb 1999 18:19:14 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <36B741A2.463C@mdx.ac.uk> References: <36B254E3.6637@mdx.ac.uk> <36B5894C.4CA9@bristol.ac.uk> NNTP-Posting-Host: stu-dialup10.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04Gold (Win95; I) Tom wrote: > > Harvey Cotton wrote: > > Over the next couple of weeks I'm going to > > see if I can implement environment mapping (unless of course my head > > explodes). > > > > Kind Regards > > Harvey > > Hmmm. Check out my environment mapping demo I've just put on the web (my > what a coincedence!), it's a real pain in the neck to do and I ended up > cheating the work out the surface noramls of the torus. I reckon there > must be a less processor intensive way of doing it, but I'm buggered if > I know what it is. Thanks for this! I've spent the past few days scratching my head on this one. I had a few ideas myself, but nothing practical to work with. I will check out your demo after I finish this reply. > PS It also demonstrates motion blurring, I'd be impressed if you put > that in without slowing down the game too much. It takes an extra > 100-odd hSyncs on my demo but it makes the frame rate hard to read > 'cause it's all blurred. Doh! Is that a challenge? :) I'll see if I can get the thing working first, but I reckon I can probably fit something in without slowing the game down. My game has over 100 hsyncs spare to mess with, before the dang thing starts slowing down. -- Regards | E-mail: hc054@mdx.ac.uk Harvey | ICQ: 4269478