Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scee.yaroze.mydemos Subject: BSP finally working Date: Sat, 24 Apr 1999 22:23:42 -0400 Organization: SCEA News Server Lines: 14 Message-ID: <7fturm$qo71@scea> NNTP-Posting-Host: chnicholson.vassar.edu X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 OK. Maybe i'm jumping the gun here, but I'm amped about this. I just got a 3d BSP/portal algorithm up and displaying on the yaroze. This means that in a month or two, I will release Deathmatch 1.0 to the public, featuring full 6 DOF and many playing modes. I'm working on AI albums, and i'm thinking that good player modes would be '1 Player vs. 4 or 5 bots', '2 Players and a few bots in chaos mode', and '2 Players vs. multiple bots.' Anyone wants to talk 3d, i'd love to share/bounce ideas about raycasting and the like... -charles