Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Michael Hough" Newsgroups: scee.yaroze.mydemos Subject: Re: Check my demo... Date: Mon, 17 May 1999 01:02:50 -0700 Organization: SCEA News Server Lines: 36 Message-ID: <7hoiph$s2i1@scea> References: <7hh9br$npp6@chuka.playstation.co.uk> NNTP-Posting-Host: rippy.Stanford.EDU X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 It's pretty cool! The graphics are pretty, and you've got a nice and hefty selection of weapons and enemies. The ability to change the little ship configurations is pretty cool. The background has a weird warping effect, which I suspect is from 3d? You feel really mortal, though--dodging seems tricky, which might just be the speed. Or are enemy bullets too plentiful also? The variable speed is nice, though it'd be nice to have a way to speed up and down with two different buttons--could one be moved onto the face? Maybe the configuration change button. I don't particularly like shooters with hit points greater than one, a personal bias. Well, two might be ok. If there's a substantial change in ship appearance between? On non-boss enemies, particularly ones that rush you in waves, one is probably best. The beam effects are really pretty, though the big one doesn't look like it does that much damage--they just flash when you bathe them in its gentle radiance. A being-hit effect and greater damage'd go a long way. Enemies: there seem to be a good number and selection, though of course more is always better. Even that horrible spinning ring is kinda cool, though it's not immediately obvious how you kill it--do you have to use the blue tracking thing, or is it soaking up my ordinary bullets without my really noticing? Or just the green thing? Eep. I've probably gone on long enough. Oh, yeah: have the intro starfield keep scrolling while you fade out. Ok, that's really it. mike