Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Michael Hough" Newsgroups: scee.yaroze.mydemos Subject: Re: Snake Update Date: Mon, 17 May 1999 02:26:32 -0700 Organization: SCEA News Server Lines: 31 Message-ID: <7honmf$s2i2@scea> References: <7hl0pe$llu5@chuka.playstation.co.uk> NNTP-Posting-Host: rippy.Stanford.EDU X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Nicely done! The levels make for an appealing twist on the old snake game; I can't comment on the 2p play, though, 'cuz I don't have a 2nd player around at the moment. Out of curiosity, what features are you planning to add? The control is kinda weird--I know it has to wait until the next grid point to let you turn, but that can feel really laggy. Could you set some kind ot threshold after a grid point but before hitting, say, a third or halfway to the next such that before that point it'll consider you to have turned at the previous, and move you appropriately? Maybe that'd be even weirder. I thought I'd gotten used to it, but then i tried it on small and fast, and various combinations thereof, and... I think if you added enemies or something, it could become a really solid game; perhaps different kinds, from dudes who are little more than moving blocks to guys you can eat but can't let sideswipe you, or guys who fly and aim for your head. Maybe pressure plates, or beams you have to use your enormous snake body to block--things which take advantage of the snake length, which is ordinarily a drawback. Well, just some random thoughts. I really don't know how far you want to take it; what's currently there is solid--there's just a concern that levels don't add quite enough novelty to the old snake game. mike