Path: chuka.playstation.co.uk!news From: "Johan H MacLeod" Newsgroups: scee.yaroze.mydemos Subject: Re: Snake Update Date: Tue, 18 May 1999 01:37:50 +0100 Organization: Wa Wa Waaaaaaaaa Lines: 46 Message-ID: <7hqcu8$4u54@chuka.playstation.co.uk> References: <7hl0pe$llu5@chuka.playstation.co.uk> <7honmf$s2i2@scea> NNTP-Posting-Host: 62.172.202.69 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 >Nicely done! The levels make for an appealing twist on the old snake game; >I can't comment on the 2p play, though, 'cuz I don't have a 2nd player >around at the moment. Cheers! I have had problems testing the two player section of the game for the same reason. >Out of curiosity, what features are you planning to add? This whole project is going to be an on-going thing, hopefully ending up in 3d with enemy computer controlled snakes and the such like. But this will probably be released as Snake 2000 (or some such appropriate name). I will have a break from snake when the present incarnation of snake is finished, and start looking into 3d stuff, and possibly another completely different project in the interim. >The control is kinda weird--I know it has to wait until the next grid point >to let you turn, but that can feel really laggy. Could you set some kind ot >threshold after a grid point but before hitting, say, a third or halfway to >the next such that before that point it'll consider you to have turned at >the previous, and move you appropriately? Maybe that'd be even weirder. I know what you mean about the control. It does take some getting used to. But it is controllable with practise. I may have a play with the control system. >I think if you added enemies or something, it could become a really solid >game; perhaps different kinds, from dudes who are little more than moving >blocks to guys you can eat but can't let sideswipe you, or guys who fly and >aim for your head. All interesting ideas. Hmmm. I will probably leave most of them to the 3d version... >mike > > Thanks for the comments... Mac