Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.mydemos Subject: Re: URGENT! OPM Games Date: Wed, 28 Jul 1999 16:15:18 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 133 Message-ID: <7nn7nc$oub13@chuka.playstation.co.uk> References: <7n7n4f$6tn6@chuka.playstation.co.uk> NNTP-Posting-Host: modem-5.name49.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:4406 scee.yaroze.mydemos:480 Anthony Ross wrote in message ... > >There are too many time wasting activities and hurdles on the Yaroze and >these contribute to a loss of interest in the project. I would'nt say there are that many, you should at least be grateful for the libs, if you were coding games for the PC you'd probably have to write your own. >1) Recalculating those stupid Hexadecimal memory addresses every time >one of your data files changes. (The number of times I've been caught >out by this.....) I agree this can be quite annoying at times, oh well you can't have everything done for you! >2) Having to make graphics and sounds in the first place (tiles, sound >effects and stuff like that should be part of the boot CD) It's all part of the game development, I'm not great at making graphics or sound myself but you have many choices. You can try and make them yourself anyway, get someone else to do it for you, or look around and find them yourself. >3) No code samples in the (and a lack of consistency in the way things >are done in the tutorials) I'd have to disagree, there are plenty of code samples around you just have to look for them. >4) Not much info on game design and implementation Again there is, but you just have to look around on the net. You probably won't find much here because game design isn't a yaroze specific topic. >5) No proper tools to work with (sprite tools etc) Wow man, you don't want much do you! How about a free development house, including staff with every yaroze!!! You can buy tools yourself or get them free from cover disks, or public domain, and any conversion tools you need are provided on the yaroze web site. >6) No multitap libs (we all know that the good multi-player games can >sometimes look poor but we accept this because they are so much fun so >we could produce good 4-player games and people would overlook the poor >graphics that home-coders produce) Oh well, you'll just have to settle with 2-player. >7) No incentive (if we give a submission for the magazine we get nothing >and some mainstream coders can take our ideas and make a better >version). If you had no incentive, then why did you get a yaroze. Surely you knew before you bought in that you would'nt make any money from writing yaroze games, unless you know something I don't. >SONY could have easily set up some deal with their developers (or at >least established links) to have our work included on mainstream games >as sub-games. The developers could then pay us a standard fee for our >work. Equally, SONY could produce a compilation of the best work (say >10 games per disk) and sell them commercially with coders getting a >royalty (or fixed fee) > This would be nice, but I can't see it happening. >We are supposed to solve these problems in our spare time and produce >games in a matter of weeks. Mainstream PSX stuff is produced by teams >and take months or years. You not "supposed" to do anything, just what you want to do. >I don't want to release something which looks like a load of cack but I >don't want to give away something, which represents loads of my spare >time, for no payment. Why, not? Everybody else here does, what makes you so special. Besides the idea behind the yaroze is for "hobbysts" to do something they enjoy, and maybe move on to do it professionally. You may be supprised to know that people who do things for a hobby don't usually expect to get paid from it. >What about a competition with some prizes? Sony are loaded so they can >afford it. Or did they only start the Yaroze program to generate new >game ideas on the cheap! I'm sure there are many reasons for Sony starting the Yaroze program, either way, I'm grateful they have given us the chance to program on a console, no other company has. >Rant over************************************************************* > >Believe it or not I am actually producing a game for Yaroze but I am not >sure how long it will take. If I had all the graphics and sounds done I >could finish the code in a couple of weeks. However I have no idea when >I will be finished because the graphics and sound are such a grey area >(because they are down to your own personal standards and are limited by >your tools and artistic ability) This is true, and I have the same problem, but like I said before there ways to create/get graphics and sounds for your games. Time permitting I will probably have a go at the graphics and sounds myself, even if they end up crap at least they'll be unique and my own. > >My game is a variation on Puzzle Bobble (Bust a Move2,3 etc) > I think you're problem with the yaroze is you expected too much from it and you expected to much to be done for you. Everything you need is out there, you just need to look for it, and most of it is right under your nose. Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx