Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.mydemos Subject: Re: URGENT! OPM Games Date: Thu, 29 Jul 1999 00:03:48 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <7no2an$oub19@chuka.playstation.co.uk> References: <7n7n4f$6tn6@chuka.playstation.co.uk> <7nn7nc$oub13@chuka.playstation.co.uk> NNTP-Posting-Host: modem-63.name47.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:4410 scee.yaroze.mydemos:482 Anthony Ross wrote in message ... > >I've done all this roll-your-own tools stuff before but writing tools >gets in the way of writing game code (turning a 2 month project into a >project with so many stops and starts that you just lose interest). > Why do you have to write your own tools? If it's to do something thats specific to your game, then it goes without saying, you can't have a tool that will do everything for everybody. For example I'll need to write a level editor for my game but that's because I have my own level format, plus it'll save me time in the long run, instead of having to construct the raw level data by hand. Apart from that, that's the only tool I need to write myself, which is fine. Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx