Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scee.yaroze.mydemos Subject: Re: Query regarding Technical requirements Date: Wed, 4 Aug 1999 00:59:03 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <7o7ut1$1ph2@chuka.playstation.co.uk> References: <7nj3f0$i4m30@chuka.playstation.co.uk> <7nrlfd$oub31@chuka.playstation.co.uk> <7ns1n2$oub32@chuka.playstation.co.uk> <7o2hbf$qsv7@chuka.playstation.co.uk> NNTP-Posting-Host: 212.56.94.230 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hi all, On the OPM discs, the serial loader has been replaced with a disc loader and menu system without any impact on available memory. So, we don't have to do anything special. Just return from main() to quit. Herbs Chuck wrote in message news:7o2hbf$qsv7@chuka.playstation.co.uk... > > Rikki Prince wrote in message <7ns1n2$oub32@chuka.playstation.co.uk>... > >I think he wanted to know whether you can leave it in an endless loop, so > >the only way to get out is to reset the PSX (a bit like AK SCT on this > >month's OPM). How do most people exit their games? Do you just have a > >condition in the main loop, where if some variable is set to 1, you keep > >looping, and the if "Start + Select" are pressed or if the exit option on > >the main menu is chosen, the variable is set to 0, or do you do it some > >other way? > > Yeh, I was wondering if we had to run a executable again on exit, or are we > expected not to use as much memory as we can get at so we don't trash > anything? > > ..Chuck.. > > >