Path: chuka.playstation.co.uk!debri From: debri@dds.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.mydemos Subject: Re: URGENT! OPM Games Date: Fri, 13 Aug 1999 15:15:29 +0200 Organization: DEbri Lines: 92 Message-ID: <1dwh8ks.amy77v1190o1gN@a1-88-104.a1.nl> References: <7n7n4f$6tn6@chuka.playstation.co.uk> NNTP-Posting-Host: a1-88-104.a1.nl X-Newsreader: MacSOUP 2.3 (unregistered) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:4443 scee.yaroze.mydemos:494 > 2) Having to make graphics and sounds in the first place (tiles, sound > effects and stuff like that should be part of the boot CD) I think it would be a good idea to make this a school-project. I'm following a study at an Artschool in the Netherlands. I might try to start a Freeware-clipart-lib for NY-games. Maybe with some other students. A CD filled with "usable" graphics and models for NY-games. I'ts just that I'm a bit late with this idea.. Maybe if we could find other artists as well to join in, that we could get a complete libary. It seems that most of us suffer from this problem. > 4) Not much info on game design and implementation I'm working on GameDesign-projects. I already made a CD with a collected work on articles about Games Design. > 5) No proper tools to work with (sprite tools etc) We all agree, but this lack also makes it a bit of a chanance to get things done (what a bad excuse don't you agree ;) > 6) No multitap libs (we all know that the good multi-player games can > sometimes look poor but we accept this because they are so much fun so > we could produce good 4-player games and people would overlook the poor > graphics that home-coders produce) Think of the Joypad-split mode like in Micromachines. Yes it sucks but it is an option. > 7) No incentive (if we give a submission for the magazine we get nothing > and some mainstream coders can take our ideas and make a better > version). > SONY could have easily set up some deal with their developers (or at > least established links) to have our work included on mainstream games > as sub-games. The developers could then pay us a standard fee for our > work. Equally, SONY could produce a compilation of the best work (say > 10 games per disk) and sell them commercially with coders getting a > royalty (or fixed fee) Personally I think a good game gives you a chance of getting in the industry.. There will be new idea's and projects and you know that your great idea can be stolen, but keeping it a secret will never get you anywhere. > We are supposed to solve these problems in our spare time and produce > games in a matter of weeks. Mainstream PSX stuff is produced by teams > and take months or years. We are not supposed to beat the pro's.. You should have a fun time developing and having a chance to play your own game. You should not try to compare with the commercial stuff. On the NY, you should develop a game for your own fun. And if in the end it's a good game, thats great.. but in the first place do it for your own fun and experiance. > I don't want to release something which looks like a load of cack but I > don't want to give away something, which represents loads of my spare > time, for no payment. Ever had a hobby? Hobbies cost hudge amounds of money and time and you won't gain more than an experiance.. It's great to be able to make a job out of your hobby, but don't force a hobby to be a job. > What about a competition with some prizes? Sony are loaded so they can > afford it. Or did they only start the Yaroze program to generate new > game ideas on the cheap! I think you completely interpetate the idea wrong. You buy and use a NY for yourself! Sure Sony will gain some on developers that learned to develop with their system in the spare time, but in the end, I think Sony puts more money into this project than gaining from it. And there were several contests in the past years. So if you like, you could get enter some. And also think of all the contacts you gain with your Net Yaroze. Some of my best friends are fellow NY-members! > Rant over************************************************************* > > Believe it or not I am actually producing a game for Yaroze but I am not > sure how long it will take. If I had all the graphics and sounds done I > could finish the code in a couple of weeks. However I have no idea when > I will be finished because the graphics and sound are such a grey area > (because they are down to your own personal standards and are limited by > your tools and artistic ability) I understand, try to team up with some artist that would love to do this stuff!! To tell you something.. I can't even code.. I just do graphics and game-idea's!!!! To bad I'm not so good with sound. Cheers, DEnnis.. (~madmac)