Path: chuka.playstation.co.uk!debri From: debri@dds.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.mydemos Subject: Re: URGENT! OPM Games Date: Fri, 13 Aug 1999 15:15:32 +0200 Organization: DEbri Lines: 102 Message-ID: <1dwh9rh.17onvxlk45fr7N@a1-88-104.a1.nl> References: <7n7n4f$6tn6@chuka.playstation.co.uk> <7ndks5$i4m7@chuka.playstation.co.uk> NNTP-Posting-Host: a1-88-104.a1.nl Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: MacSOUP 2.3 (unregistered) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:4444 scee.yaroze.mydemos:495 > > > 7) No incentive (if we give a submission for the magazine we get nothing > > and some mainstream coders can take our ideas and make a better > > version). > > SONY could have easily set up some deal with their developers (or at > > least established links) to have our work included on mainstream games > > as sub-games. The developers could then pay us a standard fee for our > > work. Equally, SONY could produce a compilation of the best work (say > > 10 games per disk) and sell them commercially with coders getting a > > royalty (or fixed fee) > > > > The incentives are: fun, learning, and the fact that the NY project is a > proving ground for new talent, and therefore a possible way into the > industry. It is also very satisfying to get a game published on the OPM > cover disc, not to mention the recognition received. And, your arrogance > bemuses me. You really think that your ideas are too good to share without > someone ripping them off and making a killing from them? Well, in that case > I suggest you start developing your ideas on the PC, then try and find a > publisher. Or, try and get a job in the industry - but then, you need to > prove yourself first to do that. I totally agree! I had an idea of a skydivinggame. For 2 years I've sread my idea and wanted to develop it. But I was not in the position of developing it. Now EA developed it without me. I can look at it like they stole my idea, but I don't. I just look at it like they had the same idea, and I can't get the rights on a seratain game-idea, and I can't get it developed. So now I see the resemblance with my concept, I think.. "Hey, I did it right! The Pro's are doing the same I did". I even think my idea is still better!! I had the same with Cooboarders. In Arcades, I used to play Alpine-Surfer from Namco. I wondered why there was no 3D snowboarding game for a homeconsole. Since the PSX was typical designed for 3D, I made up a complete game for the PSX called "Snow-B". About a month after I finished my complete concept, SCEE anounced that UEP was working on a 3D snowboardgame. When it hit the shops, I bought it at once. I did not even own a PSX when I bought Coolboarders. It turned out that my game was almost the same. Only my game had a damage-score. There was no way that SCEE or UEP could have seen my idea, but still our concepts were almost identical. If you like, I could show you some screenshots I pre-rendered for Snow-B. The same happend with a console-contest in the Netehrlands. In 1994 I won a second price with a "design the next gen games console". Those were the times of Gameboy and SNES. I designed a system called SNES+ (32-bit) and a SGB (SuperGameBoy). In those days the supergameboy as we know it now did not excist. The SGB looked like a SNES-joypad with a GameGear-screen on it. With a special cable, you could connect your SGB to a joypad-port of the SNES+. The joypad-port on the SNES+ had a videoOut as well. SO some of the game-info would apeir on the SGB. Actually, that is what SEGA is doing with the dreamcast. But this idea of mine was publisched in 1994!!! The great thing about my system was, that you could also play multiplayer games on the seperate screens. Of course my SNES+ had 4 joypad-ports, like the N64 has now. For Example, it would have been possible to play MarioKart64 on the SNES+ with the TV-screen turned of. The 4 small screens on the GBS would be used as the screens. This way you could play a multiplayer game with only buying one copy and all the players would have a seperate screen but the quality would be great course of the powerfull chip in the mothersystem. To be honest, I expect a system like this to hit the market somewhere in the future... > > It's what game designers/programmers (i.e. you) do - solve the problems. If > you want it all done for you, then that already exists - they're called > commercial games and I believe you can pick them up for £20-50 at your local > games retailer. > Heheheh Cool... > > I don't want to release something which looks like a load of cack but I > > don't want to give away something, which represents loads of my spare > > time, for no payment. > > > > If your talents don't live up to your own expectations then that's your > problem. > > You are not going to get paid! You made a mistake in buying a NY if you > expect to get paid for anything you do with it. It's a HOBBY. It's not > work, and it's not a job. I agree in full!! > > > Or did they only start the Yaroze program to generate new > > game ideas on the cheap! > > > > Yeah, let's face it, the NY scene is really bulging with great, new, fresh > ideas. People with great ideas are two a penny. People who can put great > ideas to effect are those in demand. > heheheh Cheers, DEnnis..