Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scee.yaroze.mydemos Subject: Re: Black Magic (All NY Users please read this!) Date: Fri, 09 Jan 1998 10:28:01 +1100 Organization: Cybec Pty. Ltd. Lines: 26 Message-ID: <34B56101.95D1C34@cybec.com.au> References: <34B3AE18.586@sms.ed.ac.uk> NNTP-Posting-Host: tech10.mel.cybec.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) James Rutherford wrote: > > I had this idea the other day. [every NY coder's dream snipped] This sort of thing would be absolutely wonderful from our (we being the NY Users) point of view, for obvious reasons. I'm curious as to the total cost of publishing a game though. It's more than just pressing a CD and packaging it. Actually getting it to the people must involve all sorts of crap, though I really don't know what..? But distribution can't be a trivial issue. A HUGE blockbuster, Quake II, originally cost $A99 in the shops. The shops paid around $A75 for it (divide by about 2.5 to get English pounds). That's a lot of money for a CD in a box, even for Quake. Is that cost attributed mainly to development or publishing or what? If publishing costs are rather high, then why would Sony want to gamble on what is essentially a 3rd rate product (probably - I'm not saying we can't make a decent game, but I reckon it'd have to be of the quality of 'Terra Incognita' before Sony would think twice). Hrrmm. Toby.