Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scee.yaroze.mydemos Subject: Re: Memory Card file editor Date: Thu, 22 Jan 1998 23:03:25 -0600 Organization: (no organization) Lines: 29 Message-ID: <34C8249D.6EC5@charlie.cns.iit.edu> References: <34C68D16.446B@peace.co.nz> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) James Russell wrote: > > I've created a little application (for PAL only, at this stage) which > allows you to edit the contents of any file on a memory card in slot 2. > Might be useful for cheaters and hackers (cough). This reminds me: Has anyone tried decoding the "Final Fantasy VII" memory card save files? I'd really like to mess arouns with them (giving me extra money and experience, all the coolest items, etc.) I tried "save", run the game for 1 second, "save" again, to compare the files, expecting to see one location change by "1" (the time value.) BUT: they are *radically* different. Like 128 bytes or more are different. How much "save" data could really change in 1 game second? Sheesh! And to make it worse, it seems to have a CRC or checksum or something, because when I tweak the locations that I think are Gil (money) for example, my expected value shows up in the game "load from file" screen, but it won't load the tweaked save file, complaining about "bad or corrupt save file" or something like that. Anyone from Squaresoft reading these Yaroze goups? Maybe you'd like to give a fan a hand? :-) Anyone? Any ideas? Ed Federmeyer