Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.problems.pc Subject: Re: Playing Backups Date: 21 Jul 1998 16:07:27 GMT Organization: SCEE Lines: 58 Message-ID: <01bdb45d$bdd2a9e0$f2e832a2@gbain.wav.scee.sony.co.uk> References: <01bdb1c7$c88353a0$453363c3@default> <01bdb2ab$6d93dac0$f2e832a2@gbain.wav.scee.sony.co.uk> <35B4B694.99EE6AC2@ndirect.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi Alex, What was the tiltle of the game? If it was a shooter...I must have played it. Sorry to hear of your misfortune. Your credits and copyright notices were changed....imagine that...... Regards, George@SCEE Alex Herbert wrote in article <35B4B694.99EE6AC2@ndirect.co.uk>... > I have slightly more than zero tolerance when it comes to piracy, although I > shouldn't have. > > Time for a story... > > It was about 10 years ago. I had spent about 8 months developing a shoot'em-up > on the Atari ST before showing it as a preview at a show at Olympia. There was > not much left to do, just loading screens, music, copy protection and a few > levels. Unfortunately, one of the demo disks was stolen. Imagine how I felt > when 2 months later my game showed up in the public domain with credits and > copyright notice changed. It was on nearly every PD list and was being > distributed freely, less than a month before the game's official release. In > the end I only made £4000 (@15% of gross sales) from the game, and it got very > good press. I have no idea how much I would have received (or how much I lost) > had this piracy not happened. > > So, piracy sucks. It really does hurt the programmer, and everyone here should > know better. > > > Herbs > > P.S. The Bitmap Brothers released their first game Xenon in the same week as > my game, and was a superior shoot'em-up. Maybe this was the main reason for > having such minor success. > > >