Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.problems.pc Subject: Re: Playing Backups Date: Fri, 24 Jul 1998 15:34:10 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <35B89B62.E23DD6B6@ndirect.co.uk> References: <01bdb1c7$c88353a0$453363c3@default> <01bdb2ab$6d93dac0$f2e832a2@gbain.wav.scee.sony.co.uk> <35B4B694.99EE6AC2@ndirect.co.uk> <01bdb45d$bdd2a9e0$f2e832a2@gbain.wav.scee.sony.co.uk> <35B605DF.5DB13EDB@ndirect.co.uk> <01bdb64b$64a9e460$f30b0a0a@Angela1.intelligent-group.com> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-21.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Craig Graham wrote: > I remember the original...."Welcome To Goldrunner..." second cool sample I > ever heard on a computer (first was the music on the original Starglider). > Yeah, that was programmed by Steve Bak - it was the first game on the ST with 50Hz scrolling, but was only shifting 2 bit planes, reducing the scrolling are to 4 colours. Goldrunner II shited all 4 bit planes at 50Hz giving a "full colour" scroll. It was also full of voice samples, but they were shit. Also, 'cos the scroll routine took up about 75% of processing time and all the CPU registers, I coudln't play samples at the same time, so the game paused and displayed instructions while the samples played (a bit like Gauntlet did). That was probably the worst point of the game. At least you could switch the instructions off! :) Herbs