Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.problems.pc Subject: Re: Compiler barfs... Date: 23 Aug 1998 12:25:26 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <01bdce90$7f7db840$026f6f6f@two> References: <6rovaf$d2j19@chuka.playstation.co.uk> NNTP-Posting-Host: 195.171.232.75 X-Newsreader: Microsoft Internet News 4.70.1161 Hi Nick , go into your djsetup.bat file and change the last line to set GO32=DPMIStack 1000000 the number can be bigger if you like. this should help make the nasty numbers go away :) Pete. Nick Ferguson wrote in article <6rovaf$d2j19@chuka.playstation.co.uk>... > Hey all, > > For some reason my compiler has started to barf when compiling my code. > I think it may be something to do with the length of the code - I have > one big *.c file which is about 4000 lines long. I suspect it might be > something to do with giving myself more "environment space" or > something - I'm not sure what to do, though? I run a DOS-box under > Win95, and use EditPlus (a wordpad-like utility) for writing the actual > code if that helps... > It isn't a coding error - the compiler just spews out a string of > gibberish numbers (well, gibberish to me) a bit like it's crashing. It's > probably something v. common and simple, so I won't go on! > > Please help! I can't compile the latest version of my GDUK game and so > development is temporarily halted! > > Nick F > --------------------------- > http://www.saqnet.co.uk/users/nickf > http://www.n64gazetta.com > http://www.netyaroze-europe.com/~rookie1 > ICQ #9464742 > "That's impossible! Even for a computer..." > > >