Path: chuka.playstation.co.uk!news From: Charlie Newsgroups: scee.yaroze.problems.pc Subject: Re: More info on my problem... Date: Sun, 23 Aug 1998 19:46:58 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <35E071B2.5ED5@livemedia.co.uk> References: <6rp428$3601@chuka.playstation.co.uk> <35E048CF.1534@manc.u-net.com> Reply-To: charlie@livemedia.co.uk NNTP-Posting-Host: livemedia.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) I used to have the problem too... and none of the fixes seemed to work (like increasing stack space).. So I split the offending file (~8000 lines of code) into 2 files.. You could say it was GCCs way of telling you to think about structuring your files more. My source files definitely needed organizing better, and this forced me into it :) Charlie James Shaughnessy wrote: > > Nick Ferguson wrote: > > BTW Stack fault - is it something to do with my stack being too small > > (oo-er)? Please help me ASAP as I was planning on spending this > > weekend really going 100% full-out on the game and now I can't really > > do anything (but doodle a few ideas for how funcs I still need to do > > might work. AAAARRRRGGGHHH!!!) > > I get the same stack fault problem when compiling Grav at -O2 or -O3 > in a DOS box in Win95 (also over 4000 lines in 1 .c file), but > exciting to pure DOS mode allows it to compile fine so try that. > It's a lot slower though. > > Jim > > -- > ----------------------------------------- > James Shaughnessy james@manc.u-net.com > http://www.netyaroze-europe.com/~shaughnj > -----------------------------------------