Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scee.yaroze.problems.pc Subject: Re: How to Fade ??? Date: Thu, 04 Feb 1999 14:44:33 -0800 Organization: SCEA News Server Lines: 21 Message-ID: <36BA22D1.66B660A9@vmlabs.com> References: <36A1AA6D.280E@gaponline.de> NNTP-Posting-Host: vmlabs29.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en Sorry for the late reply. > I just started to convert my PC game demo to N.Y, but i don't > know how to do this simple Fadings, like from a pic to black or > to white. If anyone got's and idea, please tell me. If you want to fade the entire screen, that's pretty easy. Just sort a transparent GsBOXF on top of everything else in your scene. Change the RGB parameters slowly from black to white. If the transparency is set to additive then this will fade to white. If it's set to subtract then it will fade to black. > P.S: Does anyone know how to do this palette rotations ? You could StoreImage() the CLUT to a local array (do a DrawSync() to make sure the transfer completed), fiddle with the CLUT to your heart's content, and then LoadImage() it back to the same location. Scott