Path: chuka.playstation.co.uk!news From: "Michael Milne" Newsgroups: scee.yaroze.profile Subject: Introduction Date: Wed, 2 Jun 1999 18:52:40 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 44 Message-ID: <7j3qq7$m4q8@chuka.playstation.co.uk> NNTP-Posting-Host: modem-247.name33.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hi to all NY members. My name is Mike Milne (24yrs old), and I've had my Yaroze since March but have not had time to progress past the sprite and BG area yet. However my time is now better organised and I thought I'd drop a mail just to say who I am and where I intend to take my NY programming. My roots began on the C64 (6502 assembler), and then progressed onto the Amiga developing several titles (unfortunately none released, however EA would have published one of our games but we were in the middle of exams and unable to complete the project - DOH!). Anyways, if any of you remember Blitz basic, I was the guy who did BUDM (Blitz User Disk Magazine) and a series of articles in Amiga Computing (however it was axed after only 6 issues - Management decision - but what do they know!?!?! All the punters wanted more!!!). However during my Blitz time I developed several libraries exclusively in assembler and coded several demos and games (None of which saw the light of day, not to say they weren't decent, we just didn't have the time to push them!). However with my NY reincarnation, I am seeking to go all the way (FNA!), and hopefully push some boundaries as well. Amongst other things I am intending to get to grips with the MIPS chip (full blown assembler), maybe I'll be able to do some FAST libraries for you all to use. My first project is aimed at AI integration into the game genre, and I don't mean those pants seek and destroy so common at the moment. As a roleplaying lover I intend to incorporate AI routines that will govern almost human like responses and actions to make the game that much more believable. As this will be my first project on the NY it will be in 2D format and hopefully will make it onto PSM. If that succeeds I intend to transpose the AI routines into a fully fleshed 3D environment where I can really put the processor through it's paces. Well, that's me ina nutshell. If you would like to get in touch about anything then please do, my email is: mike@sunteam.freeserve.co.uk Good luck to you all in all your endeavours, Mike