Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: User defined fonts Date: Sun, 20 Jun 1999 12:28:43 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <7kijaj$33u7@chuka.playstation.co.uk> References: <7kgohf$4fj24@chuka.playstation.co.uk> <7khhk2$33u2@chuka.playstation.co.uk> NNTP-Posting-Host: th-gt141-022.pool.dircon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 [snipped all message] So in basic terms, that would be the same as using one big sprite with the font in, but rather than work out the .u and .v as you display the string, you work them out to start with and stick them in an array, or even an array of GsSPRITEs? Cool, really cleans it up, doesn't it! Thanks Rikki