Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: High resolution Date: Sun, 20 Jun 1999 18:40:51 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 52 Message-ID: <376d35b2.13116018@www.netyaroze-europe.com> References: <3768CDF1.5AF9@mdx.ac.uk> <7kbnt6$4fj6@chuka.playstation.co.uk> <3769EA2E.365D@mdx.ac.uk> NNTP-Posting-Host: pEBs11a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 if youre getting the sort of effect I got occasionally on my only hi res work, I think it was either because the amount of time the screen took to draw was very close or over the vertical refresh rate. This might be it, but not sure, as I think you'll probably be aware of that anyway :) Rob On Fri, 18 Jun 1999 07:41:50 +0100, Harvey Cotton wrote: >Alex Herbert wrote: >> >> Harvey Cotton wrote in message >> news:3768CDF1.5AF9@mdx.ac.uk... >> > Hi. >> > >> > I'm currently trying to setup a 512x480 PAL resolution with ordering >> > tables >> > for a game I wish to write, but I am getting problems with the screen >> > setup. >> > I am getting excessive flickering (more so than normal interlacing). >> > When I >> > checked, I found the second buffer draws with some vertical lines >> > missing, >> > although the first buffer draws okay. >> > >> > I can't seem to figure out what it is I'm doing wrong! I haven't >> > exceeded >> > the VSync and I've used the isbg flag and ResetGraph(1). >> > I think this has something to do with the framebuffer setup. I have >> > already >> > checked out George Bain's interlace tutorial and I've read through the >> > Yaroze reference manuals. >> > >> > Can anyone help? >> > >> > Regards >> > Harvey >> > >> >> Have you made sure the both frame buffers are at the same location? >> >> Herbs > >If you mean: GsDefDispBuff(0,0,0,0) then yes. >-- >Regards | Mail: hc054@mdx.ac.uk >Harvey | #ICQ: 4269478 >