Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: High resolution Date: Mon, 21 Jun 1999 20:41:06 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <376ea302.368567@www.netyaroze-europe.com> References: <3768CDF1.5AF9@mdx.ac.uk> <7kbnt6$4fj6@chuka.playstation.co.uk> <3769EA2E.365D@mdx.ac.uk> <376d35b2.13116018@www.netyaroze-europe.com> <376DE864.3AD6@mdx.ac.uk> NNTP-Posting-Host: p23s06a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 It was at 640x 511 (not 512, as last line doesnt clear). The source code is with the download off my page if you want to have a look. Im sure I didnt do anything that wasn't obvious seeing as it was my first (AHEM) 'game', and Im sure you are likely to be doing most things right, so maybe its worth you sticking up a version of your code so we can have a check...? Rob On Mon, 21 Jun 1999 08:23:16 +0100, Harvey Cotton wrote: >Barry & Robert Swan wrote: >> >> if youre getting the sort of effect I got occasionally on my only hi >> res work, I think it was either because the amount of time the screen >> took to draw was very close or over the vertical refresh rate. >> >> This might be it, but not sure, as I think you'll probably be aware of >> that anyway :) >> >> Rob > >What res did you do your revolution game in? I know I must be doing >something wrong! >-- >Regards | Mail: hc054@mdx.ac.uk >Harvey | #ICQ: 4269478 >