Path: chuka.playstation.co.uk!news From: Bruce McNeish Newsgroups: scee.yaroze.programming.2d_graphics Subject: Reading Pixel information within Tim Date: Fri, 25 Jun 1999 01:17:09 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <3772CA85.452D3FFC@mcneish.freeserve.co.uk> NNTP-Posting-Host: modem-88.benadryl.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en I am currently trying to develop several collision detection routines to include on my web site and a simple solution hit me, If I created a TIM which consisted of two colors only, black - can go here & white - can't go here, and simply mapped the players coords onto this image, collisions could be detected. (not unlike Mario Kart on the SNES) The question is: How do you access the colour of an images individual pixels?? Bruce M