Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Omar Metwally Newsgroups: scee.yaroze.programming.2d_graphics Subject: ugly sprite-ling is not changing! Date: Fri, 25 Jun 1999 12:38:19 -0400 Organization: SCEA News Server Lines: 21 Message-ID: <3773B07B.27E19B85@aol.com> NNTP-Posting-Host: ABD6D46B.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en in regards to the reply to my previous message about the "ugly sprite" i was using George Bain's Ch. 4 (sprite collision) tutorial, example 4-bounding boxes (restore). I tried replacing George's sprites with my sprites, and that's when the sprites were messed up. actually, i moved them around a bit and player 2 is fine, but player 1 is cut off at the top. and before anyone says its the code's fault, i should say that i modified it to use 2 hex addresses. the cluts are in free vram space, BUT the problem is that some spots that i move the sprite to in timtool kind of mutilate it while others semi-mutilate it. WHERE IN TIM TOOL AM I SUPPOSE TO MOVE THE TIMS?! ( i know not to put them in the green or brown areas. for some reason it changes the sprite when i move it to different areas in the light blue FREE areas in tim tool. i guess the latter questions is giving me the most trouble. thank you, Omar