Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: George_Bain@bc.sympatico.ca (George Bain) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Make a sprite change its frames Date: 28 May 1997 18:51:27 GMT Organization: SCEA Net Yaroze News Lines: 31 Message-ID: <5mhurf$shk8@scea> References: <3363978B.1456@mbox.ulisse.it> <336589c9.2505158@news.playstation.co.uk> <33651CBA.D92@mbox.ulisse.it> <33673aaf.5132490@news.playstation.co.uk> <5m108l$shk1@scea> <3386AAB8.1E2A@mbox.ulisse.it> NNTP-Posting-Host: vanc01m02-79.bctel.ca Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) In article <3386AAB8.1E2A@mbox.ulisse.it>, giulio@mbox.ulisse.it says... > >George Bain wrote: >> >> In article <33673aaf.5132490@news.playstation.co.uk>, >> >Best as far as I know. Either that or prestore a load of sprites all >> >set up with the different frame information. Uses more memory but >> >faster at runtime. >> >> This is what I have done..fast but too fast..trying to slow it down some what. >> >> George Bain > >Hi George, >I have a lot to study and I have not done the code to make "sprite >changing", yet. >Regarding the problem you have raised, what about using the counter >provided with the libps to slow down the frames? > >Cheers, >Paso Oh ya that could have worked also....argh!..I found a way and it looks pretty good. Latah..... George Bain