Path: chuka.playstation.co.uk!news From: george_bain@playstation.sony.com (George Bain) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: LoadImage() etc... Date: 2 Jul 1999 11:40:03 GMT Organization: Sony Computer Entertainment Europe Lines: 44 Message-ID: <7li8ej$ko211@chuka.playstation.co.uk> References: <7ld45d$ko21@chuka.playstation.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (x86 32bit) Hi there, Check out any code that read a TIM for LoadImage(); All my tutorials use it.. As for MoveImage() it's like so... RECT rect; int x_loc,y_loc; rect.x = source.x; rect.y = source.y; rect.w = source.w; rect.h = source.h; MoveImage(&rect,x_loc,y_loc); x_loc and y_loc are the destination in the frame buffer. rect is the area in VRAM that you want to grab. George@SCEE In article <7ld45d$ko21@chuka.playstation.co.uk>, ed@directxbeginners.freeserve.co.uk says... > >Hello, my Yaroze friends! > >I'm considering using LoadImage() and MoveImage() to make a font displaying >program. Does anyone know of a good tutorial on how to use these two >behemoths because I have no idea... > >Thanks, > >Ed :) >ed@directxbeginners.freeserve.co.uk > >