Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Dennis Payne Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Hex Address Date: Sat, 10 Jul 1999 00:23:58 +0000 Organization: Identical Software Lines: 11 Message-ID: <3786929E.13A6F8B@identicalsoftware.com> References: <378101A3.41A07762@aol.com> <37819FEE.68D96A@scee.sony.co.uk> NNTP-Posting-Host: 207.60.36.52 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; Linux 2.2.5-22 i586) James Russell wrote: > option). This gives you an idea of where to put your graphics/sounds data. Note - the startup code > built into every program assumes that the memory from the end of your program to the end of memory > (minus some area for the stack) is to be used for the Heap (the area where you can malloc memory > from). I didn't think there was a default heap and instead you had to use InitHeap before the first malloc call. Dennis Payne dulsi@identicalsoftware.com