Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Hex Address Date: Mon, 12 Jul 1999 08:10:37 +0100 Organization: Sony Computer Entertainment Europe Lines: 15 Message-ID: <378994ED.D2C9C04E@scee.sony.co.uk> References: <378101A3.41A07762@aol.com> <37819FEE.68D96A@scee.sony.co.uk> <3786929E.13A6F8B@identicalsoftware.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.51 [en] (Win95; I) X-Accept-Language: en Dennis Payne wrote: > > I didn't think there was a default heap and instead you had to use > InitHeap before the first malloc call. Yes, you have to call InitHeap before you can use malloc. There is no default heap. Error on my part. :O) James -- == James_Russell@scee.sony.co.uk ph: +44 (171) 447-1626 - fax: 390 4324 == Tools and Middleware Licensing Manager - Sony Computer Entertainment Europe A one-armed fisherman tells no lies.