Path: chuka.playstation.co.uk!news From: john.j@netway.at Newsgroups: scee.yaroze.programming.2d_graphics,scee.yaroze.beginners Subject: Question: Font Date: Mon, 19 Jul 1999 20:58:02 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <3793753A.F1F3A7F6@netway.at> NNTP-Posting-Host: t2p094.at-732.netway.at Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [de] (Win95; I) X-Accept-Language: de,en,nl Xref: chuka.playstation.co.uk scee.yaroze.programming.2d_graphics:1059 scee.yaroze.beginners:883 Hi! I read many things about "user defined" fonts. Most of you seem to use sprites for displaying it... But I have an idea (I haven't tried it yet, and maybe everyone already use it): With the FntLoad function you "load" the system font into VRam (4bit texture, 256*128pix, clut y+128). If you copy a tim right above this area - can you display your "tim defined font" by using FntPrint?? I am a beginner in yaroze coding (and I am not very goo in english) so forgive me if it's a stupid question... greetz ObiWan :-' -- I hate bugs! - I like Starship Troopers...