Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: George_Bain@bc.sympatico.ca (George Bain) Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Scrolling without BG ?? Date: 29 May 1997 07:54:12 GMT Organization: SCEA Net Yaroze News Lines: 37 Message-ID: <5mjcn4$7d03@scea> References: <5mgje6$shk7@scea> <338BEEB9.47F9@interactive.sony.com> NNTP-Posting-Host: vanc01m05-10.bctel.ca Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:78 scee.yaroze.programming.2d_graphics:107 In article <338BEEB9.47F9@interactive.sony.com>, dev_support@interactive.sony.com says... >Scrolling sprites: the demo flying\tuto18 has a 'starfield' just >made of two sprites. I looked at that code today and still can't get what I want to do done. I'll explain it a little better: - 2 - 160*240 images - one on the left and the other onn the right to fill the screen I want to scroll them from right to left, when image.x < 0 wrap around to the right of the screen. 320 ---------------------- | | | | <- | <- scroll left | <- wrap around | | 2 | | 4 | | 0 | | | | | | | | | | |--------------------- I want to do this without using tiles..I have a image I want to scroll and it is not worth th effort to cut into 16*16 tiles. Latah..... George Bain